Here is a list of all the characters archetypes. And a list of the characters with the archetypes they belong to (can belong to multiple archetypes)
Archetype list
Feel free to leave your opinion at the bottom of the article.
Offense :
Aggressive :Sheik, Fox, Pikachu
Close combat :
Mario, Meta knight, Zero suit samus, Ryu
They have a close range and struggle to get in, but if they get to that range, they are extremly advantaged and get massive rewards from landing a hit.
Whiff punish :
Cpt falcon, Diddy kong, Sonic, Bayonetta
Like Aggressif and Close combat, whiff punish likes to go in. But lacks frame data to push buttons consistently. So they must add fake outs and baits to their pressure games. Once the opponent commits, they will use their speed and greater range to close the distance and punish.
Cpt falcon, Diddy kong, Sonic, Bayonetta
Like Aggressif and Close combat, whiff punish likes to go in. But lacks frame data to push buttons consistently. So they must add fake outs and baits to their pressure games. Once the opponent commits, they will use their speed and greater range to close the distance and punish.
Defense :
Swordman :
Cloud, Marth...
With
their long swords and disjointed hitboxes, they have a massive range
advantage over the rest of the cast. But they lack frame speed and close
combat options. They want to keep the opponent at the tip of their
sword.Cloud, Marth...
Walls :
Rosalina and Luma, Zelda, Lucario, M2
They play are like swordsmen where they want to keep the opponent right outside of their range circle. But they trade disjoint and mouvement speed for better frame datas : quicker and safer moves.
Rosalina and Luma, Zelda, Lucario, M2
They play are like swordsmen where they want to keep the opponent right outside of their range circle. But they trade disjoint and mouvement speed for better frame datas : quicker and safer moves.
Zoner :
Villager, Megaman
Villager, Megaman
Want
to keep their opponent far away with projectile. Would only go in if
they can convert a projectile hit or conditionned their opponent.
Trappers :
Link, Robin
They want to remove each option the opponent has one at a time, usually with projectiles, up until the opponent doesn't have any choice but to get hit.
Trappers :
Link, Robin
They want to remove each option the opponent has one at a time, usually with projectiles, up until the opponent doesn't have any choice but to get hit.
Misc :
Heavyweight :
They have big body and big arms. They have some of the best range in the game.Any trades will
result in their favor and their move apply big shield push back to compensate the big lag they have.
result in their favor and their move apply big shield push back to compensate the big lag they have.
Grapplers :
Bowser, Donkey kong...
Grabs (and command:grabs) are a major part of their gameplay du to it's range and how rewarding it is for them to land a grab.
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