jeudi 8 septembre 2016

Labbing results : Get up Low Fair


[Here are the results of labbing I made. This is no game changing mechanic, but maybe a small evolution to Pit's gameplay if  we can develop it (I don't think it is helpful right now).
For a better understanding, I recommand you to slow the videos to 0.25]

A usefull get up option for Pit is Release ledge > Airjump > Fair. Example.
There is also the alternative to lower the hitbox of the Fair. I called it "Get Up Low Fair" because it makes 'GULF', which is funny... (If you have better name please share it).


The advantage I see of the lower hitbox, is that it can shield stab much more easily.
If the opponent is waiting at the ledge holding his shield, maybe we can use GULF to push him out of shield ?
That was the goal of my labbing session.

jeudi 1 septembre 2016

Smash Diary : August 2016

Not a particularly movemented month. Tried to make regular training as much as I could.
I feel I am slightly better in staying focus throughout the game and reading the opponent. I still have trouble changing my plays to punish those reads.

The second 4-BR tier list just came (link here if you have been living under a rock). It is very nice that they started publishing Tier lists again, we will be able to see the evolution of the global opinion.

Writing the result of labbing I had about the Low Fair get up (smashboard thread). If it is not published already, it will be in the upcoming days.

Random stuffs I learned :
If you buffer the opposite direction your character is facing your character will just turn around. That means you can do things like throw > turnaround Bair, shield turnaround on release without fearing input flops.
I need to use Nair at neutral more, I can put safe pressure on the opponent. I faced a Pit using it and I felt how necessary it is.